What's New
The programs listed below have either been added to the site or significantly modified during the 2017 - 2018 school year.
Triangle Problems
Triangle Problems

Students must show they are able to find the components of a velocity vector and that they can calculate the velocity vector from the components. Students must be able to get 5 in a row correct to receive credit for this assignment.

  • YouTube video describing the problem
Friction to Projectile Problem
Friction to Projectile Problem

Students must determine the landing location of a projectile that started as a box sliding across a rough surface. Students must first find the speed of the box when it has reached the end of the table and then treat the box as a projectile.

  • YouTube video describing the problem
Horizontal Speed from Projectile
Speed from Horizontal Projectile Problem

Students must determine the horizontal speed of a projectile based on the distance that it travels and other given information. Students must find the time of flight and put it in milliseconds. Finally, students must find the final vertical speed of the projectile. This problem does not take place on Earth.

  • YouTube video describing the problem
Triangle Exploration Lab
Triangle Exploration Lab

This lab is designed to have students look at some of the different relationships that exist in a right triangle. Students will be able to change the x-leg and y-leg of the triangle and then measure the angle and the hypotenuse of the triangle.

  • YouTube video describing the lab
  • Possible student directions
Bernoulli Fountain Principle
Bernoulli Fountain

In this problem you will have water flowing through an underground pipe and then passing into a ground level nozzle to create a fountain. Based on the pressure in the pipe you will find the speed of the water in both sections of the pipe and the maximum height of the fountain.

  • YouTube video describing the problem
Spring Stretch on Other Planet
Spring Stretch Other Planet

Students must find the value of the amount of stretch that will occur to a spring on another planet.

  • YouTube video describing the problem
Flow Rate From Beverage Dispenser
Flow Rate From Beverage Dispenser Problem

Students must determine the flow rate and speed of the water leaving a faucet based on the properties of the beverage dispenser that it is coming from.

  • YouTube video describing the problem
Spring Constant By Measuring Stretch
Spring Constant From Stretch

Students must find the value of the spring constant based on direct measurements of length.

  • YouTube video describing the problem
Stopping Distance Version Two
Stopping Distance Picture

This lab is designed to have students find the relationships that affect the stopping distance and stopping time of a car on a roadway. Students will be able to modify the tires, road surface, the mass of the car, gravitational acceleration and the initial speed of the car. Graphs showing how each factor affects the stopping distance and stopping time can be created from your data.

  • YouTube video describing the lab
  • Possible student directions
Gravitational Force For Ship On KBO
Force Gravity Kuiper Belt Object

Students must find out the strength of the gravitational force on a ship that is at rest on a Kuiper Belt Object (KBO).

  • YouTube video describing the problem
Decay Constant and Half-Life From Data
Image for Decay Constant and Half-Life from Data Problem

In this problem you must determine the decay constant and half-life of an isotope based on the activity data of the isotope as a function of time.

  • YouTube video describing the problem
Activity of an Isotope
Image for Activity of an Isotope

In this problem you must determine the activity of a radioactive sample by measuring the counts per minute that are detected by a sensor.

  • YouTube video describing the problem
Speed Of Pac-Man 2 Dimensional
Speed of Pac-Man 2D

Students must determine the speed of Pac-Man in the x-direction, y-direction and in total.

Speed Of Pac-Man Linear
Speed of Pac-Man Linear

Students must determine the speed of Pac-Man in different units based on their timing of him across the x-axis.